HealerMobility
Life-Mage Raine
Damage dealerMobility
Huntress Na Jima
HealerMobilityUtility
Celestial Seraphine
A control comp that aims to neutralize the enemy pillars as much as possible and scale into the late game. All of your units deal 50+ damage when under the effects of a Crit token, which you can reliable supply them with via Na Jima's Might of the Hawk. This is crucial to be able to neutralize enemy pillars, which you can consistently do with Na Jima and Seraphine's primary actions, while disrupting their comp with Raine's amazing mobility (thanks to her relic).
Play this comp if you enjoy drawn-out games and scaling into the late game.
Hard Matchups: We Have the Zoomies